The goal of a round
Score as many points as you can before the board jams. There's no finish line and no clock. The round ends only when you're holding a piece that fits nowhere.
The rules in five lines
- The board is an 8×8 grid.
- Pieces wait in a tray under the board.
- Drag a piece to any empty cells. Pieces don't fall and can't overlap.
- A row or a column that is completely full clears.
- If no piece in the tray can be placed, the round is over.
Picking up and dropping a piece
On a computer: click and hold a piece, drag it over the grid, release.
On a phone or tablet: press and hold, slide it into position, lift your finger.
A piece drops only if every square of it lands on an empty cell.
Where the points come from
The score is the number above the board. The crown beside it's your best run. Clearing lines is what moves the score, and combos earn extra points, so a piece that completes a row and a column together is worth more than two separate clears.
Your first round, move by move
Start in a corner or along an edge and build outward in tidy rectangles. Before you drop the first piece from the tray, check that the others still have somewhere to go. You can place them in any order, and the biggest one usually has to go first.
When a line is one piece away from clearing, clear it. Early on, space is worth more than points.
Four mistakes beginners make
- Scattering pieces. Isolated blocks leave gaps nothing fits into.
- Filling the middle first. The center is the most flexible space on the board. Spend it last.
- Forgetting the big shapes. A large piece needs a large gap. Keep one open.
- Placing in the order shown. The tray has no order. Use that.
Next, read the Block Blast high score tips or play Block Blast. Block Blast vs Tetris explains how the falling-block family differs.


